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Cloudtv and one america news network4/29/2023 ![]() ![]() Lightning AI Releases PyTorch Lightning 2.Global Cloud TV Market Size, Share & Industry Trends Analysis Report By Deployment Type, By Organization Size, Device Type (Mobile Phones & Connected TVs and STBs), By Vertical, By Regional Outlook and Forecast, 2022 - 2028.Sony to Launch Subscription Service for Developers on AITRIOS Edge AI Sensing Platform.Digimind Introduces Digimind Social to Analyze Any Topic with Dual AI Integration.Altair Announces Altair RapidMiner for Data Analytics and AI.Intel Contributes AI Acceleration to PyTorch 2.0.Cloud Consulting Company Six Nines IT Rebrands to Nextira.‘Transparent’ AI Improves Outcome Prediction in Medicare Patients.CAST AI Receives $20M in New Funding Led by Early-Stage VC Creandum.Researchers Develop System Combining Graph Neural Network Architecture with Resistive Memory.Jim Keller to Keynote AI Hardware & Edge AI Summit.Dell Technologies Strengthens Security Portfolio with New Services and Solutions.Fujitsu and Ochanomizu University Establish New AI Ethics Research Lab.Anodot, oneDAL Optimize Anomaly Detection Services.PepsiCo Leads in AI-powered Automation with KoiVision Platform.Investors include UST Global, an IT services provider, and Archimedes Labs, a technology incubator. While Microsoft has yet to invest in xTV, the "fully interactive cloud TV" company has so far attracted $2 million in venture capital as of last summer, according to investment tracker Crunchbase. Hence, the company claims the cloud-based HDMI device is "a new way for enterprises to monetize their digital screens." Ward said xTV's device is "fully self-contained," so once content is delivered companies can download product information, for example, through a "quick response" code from a smartphone or a tablet. The company claims its approach differs from previous efforts not only because it is cloud-based but also because other schemes require a laptop to transmit to the device. "We’re excited about the possibilities these real-time, interactive screens can bring to the enterprise from xTV’s collaboration with Azure."įounded in 2011, xTV bills itself as a "next generation media company" delivering a cloud-based platform to develop a real-time "lean-back" TV feed. "The Internet Of Things plays an important role in the future landscape of the Microsoft ecosystem," Gustavo Semencato, senior product manager for its Microsoft's Internet Of Things initiative, added in a statement announcing its collaboration with xTV. Microsoft is betting xTV's approach cloud give its cloud business a boost as smartphones, tablets and other devices become "cloud TVs." Presumably, Microsoft Azure has some unused capacity that could be utilized by blank TV screens. Using the Azure-based platform, Ward argues that retail, health care and the hospitality sectors could access a real-time feed updated with curated content from YouTube, Twitter, news services and a company's own promotional material.Īs the cloud disaggregates nearly all information technologies, xTV maintains it can also leverage the cloud to disaggregate the way video content is delivered. "Ninety percent of the enterprise screens in the market are idle," asserts xTV CEO Joe Ward. ![]() The company, based in Redwood Shores, Calif., says its device-no bigger than a USB memory stick-could serve as a real-time platform for company's to create their own online dot-TV station, or in this case, domain. One possible answer is that the cloud may emerge as a possible transmission platform for a future generation of online TV viewed on what one company promotes as an "online TV network device." The promoter, xTV, recently announced a Windows-based HDMI device aimed at enterprises that would run on the Microsoft Azure cloud. So what's this got to do with enterprises? Just this week, word leaked out that Apple is in talks with broadcast and cable networks to offer an Internet-based TV service for its ubiquitous devices along with one of its few laggards, Apple TV set-top boxes. There has been plenty of hype around the concept of smashing the old cable and satellite TV models via video streaming and other services. ![]()
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Metal gear rising revengeance pc 60fps4/29/2023 ![]() ![]() They were the same as the (also Konami-published) Metal Gear Rising: Revengeance minimum specs, so I think somebody just made a mistake there. PC In terms of performance, Revengeance has no problem holding a perfectly steady 60fps on our PC setup. Since those specs may not be accurate, I won’t repeat them here. Alternative comparison: Metal Gear Rising: Revengeance - Xbox 360 vs. NeoGaf managed to grab what was put up, but a Konami representative showed up in the same thread to say that they were published in error and to expect full specs “soon.” Revengeance offers a fresh experience that combines elements of action and narrative, immersing the players in the extensive universe of Metal Gear. Carried out by two great development teams (Kojima Productions and Platinum Games). There’s also reference to support for Dual Shock 3 and 4 controls, albeit without input display support (so you’ll get Xbox controller prompts on-screen, it sounds like.)įor a short while, the Steam page for the game was displaying some minimum system requirements as well. Metal Gear Rising is a spin-off from the Metal Gear saga, in which you control a cybernetic character. I say skewed because some buttons do 'work' but are mapped incorrectly (for example, L2 is equivalent to RMB, Y. Boots fine, gets into game, but controls are skewed. So I have a Steam Deck, set up a Lutris run of MGR:R. Hi there, After trying every fix I could find I'm assuming this is game specific. A handy image was provided to explain these, which you can see below.įurther down the same thread, it’s confirmed that Metal Gear Solid: Ground Zeroes will have a 60fps cap on PC. Steam Deck & METAL GEAR RISING: REVENGEANCE. Minimum system requirements: Operating system:- Windows Xp 32 CPU: Intel Core i5-2400 3. Keyboard and mouse are said to be fully customisable (hurrah,) while a controller option will offer four different preset configurations. First and the major thing that you will require basically is the game system requirements. ![]() The PC release is due on 18 December.įirst up, there’s this post about possible control schemes on PC. Not sure what the correct refresh is, but what I wanted to say is that the slowdown might be due to this framerate locking. I Tried all settings in game and it stays at 30 when i try them in-game, I've tried researching online for answers and searched through videos if it was possible to run the game at 60 fps, i also tried using Nvidia control panel to no luck. A few bits and pieces about the PC version of Metal Gear Solid: Ground Zeroes have been released today, including word on control schemes and frame caps. Is it possible to get 60 fps for metal gear rising on pc. ![]() |